
// Copyright (C) 2009-2012 Luca Piccioni
// 
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//   
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

using System;

using Derm.Render;

namespace Derm.Scene
{
	/// <summary>
	/// 
	/// </summary>
	public class OrbitCamera : Camera
	{
		#region Constructors
		
		/// <summary>
		/// PerspectiveView constructor.
		/// </summary>
		public OrbitCamera()
		{
			
		}
		
		#endregion

		#region Target Definition

		/// <summary>
		/// 
		/// </summary>
		public RenderGraphNode Target
		{
			get { return (mTargetNode); }
			set { mTargetNode = value; }
		}

		/// <summary>
		/// Target position.
		/// </summary>
		private RenderGraphNode mTargetNode = null;

		#endregion
	}
}
